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AI Insights · Timothy · July 2022

Top Down Games on iOS in Israel: Q2 2022 Performance

In Q2 2022, the top five top-down games on iOS in Israel showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.

Top Down Games on iOS in Israel: Q2 2022 Performance

In the second quarter of 2022, the top five top-down games on iOS in Israel exhibited diverse performance trends in terms of downloads, revenue, and active users. Below is a detailed look at how each app fared during this period, based on data from Sensor Tower.

8 Ball Pool™ from Miniclip.com saw its weekly revenue peak at around $20.5K in mid-April but experienced a gradual decline to about $13.8K by the end of June. Weekly downloads also showed a downward trend, starting at nearly 7.3K in mid-April and dropping to approximately 3.7K by the end of the quarter. However, the game maintained a steady number of weekly active users, fluctuating around 180K to 200K throughout the quarter.

Bridge Race by SUPERSONIC STUDIOS LTD had a modest weekly revenue, peaking at about $64 in early May. Weekly downloads saw a significant rise to around 5.4K in mid-April but eventually settled at approximately 2.8K by the end of June. The weekly active users for Bridge Race remained relatively stable, hovering between 12K and 17K.

Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. showed a notable decline in weekly revenue from $1.5K in early April to around $158 by the end of June. Weekly downloads were highest at about 4.8K in mid-April but decreased to around 3.8K by the end of the quarter. The game, however, saw an increase in weekly active users, rising from approximately 28K at the beginning of the quarter to over 35K by the end of June.

Snake.io - Fun Online Snake from Kooapps experienced a peak in weekly revenue of $94 in late May, although it generally remained below $100 throughout the quarter. Weekly downloads fluctuated, reaching a high of about 4K in mid-April but declining to around 1.8K by the end of June. The game’s weekly active users saw a slight decrease, starting at about 20K and ending at roughly 19K.

Finally, Brawl Stars by Supercell showed strong weekly revenue, peaking at approximately $28.4K in early May, though it decreased to about $14.5K by the end of June. Weekly downloads remained relatively stable, averaging around 2.5K to 2.8K throughout the quarter. The game’s weekly active users fluctuated, with a high of about 47.5K in early May and a low of around 35K by the end of June.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022